I don't play Minecraft, but a lot of people do. How
many? About 40,000,000 per month.
If you had that many people using your product every month, how
much would that be worth? Microsoft thinks about $2,500,000,000,
which is what they paid for Minecraft in 2014.
On this episode of RED Podcast, I talk about what you
can learn from the top-selling PC video game of all time...
In This Episode:
- Teenage billionaires
- Graphics a kid could create (and the business lesson behind
- Great writers who suck at speaking live (and the
reasons we don't care)
- The problem with slick television preachers and
motivational speakers (surprisingly, many entrepreneurs get caught
up in this)
- Why people like disco music
- How "entertainment" has changed in the last 20 years -- if you
don't add this aspect to your business, your business will die
- The "afterthought" that made Minecraft billions of dollars
- Where real connection happens...
- Two reasons broadcast radio sucks
- How to avoid getting pushed out by new technology
Links To Things I Talk About:
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